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- XROBOTS(6) XROBOTS(6)
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- NNAAMMEE
- xrobots - fight off villainous robots (X Windows)
-
- SSYYNNOOPPSSIISS
- //uussrr//ggaammeess//xxrroobboottss
-
- DDEESSCCRRIIPPTTIIOONN
- As in robots(6), xrobots puts you into a world of evil
- robots (but in an X window, of course). It's your intel-
- lect against the robots, who have numbers on their side.
- Fortunately for you, these robots have a bad habit of
- crashing into each other, destroying themselves and tem-
- porarily improving your chances of survival.
-
- You have a the following abilities:
-
- You can move one square at a time (but so can the
- robots). The direction of possible moves are indi-
- cated by the dots near your man and by the shape of
- the cursor. Clicking the left mouse button selects
- the direction.
-
- You can wait for robots to reach you. Do this by
- clicking on the button labeled "Wait" below the
- main playfield or by pressing 'w' while the mouse
- pointer is within the playfield.
-
- You can use your teleportation device. This defen-
- sive weapon is not without risk. This can be
- invoked by clicking on "Teleport" or by pressing
- 't'.
-
- You have a "sonic screwdriver" which wipes out any
- robots within close proximity. This offensive
- weapon recharges once for each level. This can be
- invoked by the "Sonic Screwdiver" button or by
- pressing 's'.
-
- The default keyboard setup is similar to the origi-
- nal robots:
-
- hh move one square left
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- ll move one square right
-
- kk move one square up
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- jj move one square down
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- yy move one square up and left
-
- uu move one square up and right
-
- bb move one square down and left
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- XROBOTS(6) XROBOTS(6)
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- nn move one square down and right
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- .. (also space) do nothing for one turn
-
- HHJJKKLLBBNNYYUU
- run as far as possible in the given
- direction tt teleport to a random
- location
-
- ww wait until they reach you
-
- ss use your sonic screwdriver
-
- ccoonnttrrooll--CC iiss qquuiitt
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- RREESSOOUURRCCEESS
- If you don't like 's' for the sonic screwdriver and 't'
- for teleport you can change this. xrobots is programmed
- using the X Toolkit and takes advantage of the toolkit's
- resources and translation schemes. The following are
- resources that are used by xrobots and should probably be
- set in your .Xdefaults file.
-
- xrobots.autoteleport
- If set to true, you teleport automatically
- when there is no other option. This does
- not autoteleport if the sonic screwdriver
- has not been used. The default is false.
-
- xrobots.autoteleportalways
- This is similar to autoteleport, but tele-
- ports automatically even if you have a sonic
- screwdriver available. The default is
- false.
-
- xrobots.diewaiting
- Setting this to true adds a little risk to
- your life and makes the game play a little
- more like BSD robots. The default is false.
-
- xrobots.scorefile
- Set this to the path of your personal score
- file. The file will be created if it does
- not exist. The default:
- /usr/games/lib/xrobots_scores
-
- xrobots.showmovement
- If set to false, intermediate movements will
- not be shown. This may be useable for very
- slow servers or very fast players. The
- default is true.
-
- xrobots.spiffy
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- XROBOTS(6) XROBOTS(6)
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- If set to false, some of the graphics will
- not be shown. This is helpful for slow
- servers. The default is true.
-
- Additionally, all the key bindings can be changed. Here's
- a sample set of translation bindings that you can modify
- to your preferences:
-
- xrobots*Translations: #augment \n\
- <Btn1Up>: move() \n\
- :<Key>u: move(right, up) \n\
- :<Key>l: move(right) \n\
- :<Key>n: move(right, down) \n\
- :<Key>y: move(left, up) \n\
- :<Key>h: move(left) \n\
- :<Key>b: move(left, down) \n\
- :<Key>k: move(up) \n\
- :<Key>j: move(down) \n\
- :<Key>U: jump(right, up) \n\
- :<Key>L: jump(right) \n\
- :<Key>N: jump(right, down) \n\
- :<Key>Y: jump(left, up) \n\
- :<Key>H: jump(left) \n\
- :<Key>B: jump(left, down) \n\
- :<Key>K: jump(up) \n\
- :<Key>J: jump(down) \n\
- <Key>.: move(nowhere) \n\
- <Key>\\ : move(nowhere) \n\
- <Btn2Up>: go_here() \n\
- <Btn3Up>: wait() \n\
- <Key>s: sonic() \n\
- <Key>t: teleport() \n\
- <Key>w: wait() \n\
- <Key>z: new_game() \n\
- Ctrl<Key>c: quit()
-
-
- AACCTTIIOONNSS
- Here's what each action that can be referenced via trans-
- lations is and what it does:
-
- The move() action with no parameters uses the rela-
- tive position of the mouse pointer to determine the
- direction in which to go. Otherwise, a combination
- of "left", "right", "up", "down", and "nowhere"
- will direct the direction. If "nowhere" is used,
- the player's icon will remain still while the
- robots take their turn.
-
- The jump() action does the same thing as move(),
- except it causes the player to move in a direction
- until it can't go any farther. This is used in the
- default translations when a key is shifted.
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- XROBOTS(6) XROBOTS(6)
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- The go_here() action directs the player's icon to
- the location where the mouse button was released.
- Of course, the robots will chase you, and if doom
- is impending, go_here() will stop.
-
- The wait() action causes the robots to move until
- they are breathing right down your neck.
-
- The sonic() action invokes the sonic screwdriver.
-
- The teleport() action invokes the teleportation
- device.
-
- The new_game() and quit() actions do what you would
- expect them to.
-
-
- OOPPTTIIOONNSS
- In addition to the normal XToolkit options, xrobots
- accepts command line options for the following resources:
- spiffy, autoteleport, autoteleportalways, showmovement,
- diewaiting, and scorefile. These correspond to the
- resources as described above.
-
- For example: xrobots -scorefile myscorefile
-
-
- SSCCOORRIINNGG
- Each robot that is wasted is worth ten points. Addition-
- ally, bonuses are awarded for each teleportation, and for
- not using the sonic screwdriver. The name for the high
- score list comes from the USER environment variable.
-
-
- FFIILLEESS
- /usr/games/lib/xrobots_scores -- the score file
-
-
- AAUUTTHHOORR
- There are many versions of robots floating around. So
- many that it would be difficult to say who the original
- author is. This version was written from scratch by Brian
- Warkentine (brianw@Sun.COM).
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